Exark Great Houses Guide - Four Houses and Playstyles
Compare Exark's four launch Great Houses, their official identities, and the evidence to check before choosing a first run.

What Are Great Houses in Exark?
Great Houses are the factions you can lead in Exark. The official launch announcement confirms four playable Houses, each with a different identity and route to victory. Their starting ark, buildings, crew, and bonuses should be checked against the in-game House preview because those details can change between patches.
The Four Launch Great Houses
| House | Official identity | What is confirmed | What to verify in-game |
|---|---|---|---|
| House Arioch | Ingenious | Diurnal Ark; gearwrights and artificers; multicast bonuses and permanent inventions | Starting buildings, exact bonuses, and the current best opening |
| House Mnesis | Industrious | A playable launch House with its own strategy | Ark name, starting package, and production bonuses |
| House-in-Exile | Symbiotic | A playable launch House with its own strategy | Ark, crew interactions, and the strongest route to victory |
| House Imperia | Necromantic | A playable launch House; the launch note mentioned placeholder art for some buildings | Current art, building effects, and crew/relic synergies |
House Arioch: The Best Documented Starting Point
House Arioch is the safest recommendation for a first evidence-based guide because its official playtest notes describe its Diurnal Ark, precision engineering, gearwrights, artificers, multicast bonuses, and permanent inventions. The same notes say Arioch generally prefers a tall strategy: keep a smaller set of buildings and upgrade them rather than expanding everywhere.
How to Choose a House
- Pick Arioch if you want the clearest documented production-and-upgrade learning path.
- Pick Mnesis if you want to test the industrious identity and record its production interactions.
- Pick House-in-Exile if you want to explore a symbiotic build and document its crew/building relationships.
- Pick Imperia if you want the necromantic route; capture the current building art and effects before committing to a tier list.
Accuracy note: This page intentionally separates official House identities from in-game numbers. Do not treat an un-captured cost, bonus, or unlock condition as verified.
Verification & sources
Checked against Exark 1.03 · Last updated 8/28/2026
- Source: Exark official launch announcement
- Source: Official Exark Steam page
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