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Exark Great Houses

Exark Great Houses Guide - Four Houses and Playstyles

Compare Exark's four launch Great Houses, their official identities, and the evidence to check before choosing a first run.

8/18/2026 1.03 Exark Wiki Editorial Team Last updated: 8/28/2026 2 min read
Exark Great Houses Guide - Four Houses and Playstyles gameplay screenshot
In-game screenshot

Exark House Arioch Diurnal Ark official screenshot

What Are Great Houses in Exark?

Great Houses are the factions you can lead in Exark. The official launch announcement confirms four playable Houses, each with a different identity and route to victory. Their starting ark, buildings, crew, and bonuses should be checked against the in-game House preview because those details can change between patches.

The Four Launch Great Houses

HouseOfficial identityWhat is confirmedWhat to verify in-game
House AriochIngeniousDiurnal Ark; gearwrights and artificers; multicast bonuses and permanent inventionsStarting buildings, exact bonuses, and the current best opening
House MnesisIndustriousA playable launch House with its own strategyArk name, starting package, and production bonuses
House-in-ExileSymbioticA playable launch House with its own strategyArk, crew interactions, and the strongest route to victory
House ImperiaNecromanticA playable launch House; the launch note mentioned placeholder art for some buildingsCurrent art, building effects, and crew/relic synergies

House Arioch: The Best Documented Starting Point

House Arioch is the safest recommendation for a first evidence-based guide because its official playtest notes describe its Diurnal Ark, precision engineering, gearwrights, artificers, multicast bonuses, and permanent inventions. The same notes say Arioch generally prefers a tall strategy: keep a smaller set of buildings and upgrade them rather than expanding everywhere.

How to Choose a House

  1. Pick Arioch if you want the clearest documented production-and-upgrade learning path.
  2. Pick Mnesis if you want to test the industrious identity and record its production interactions.
  3. Pick House-in-Exile if you want to explore a symbiotic build and document its crew/building relationships.
  4. Pick Imperia if you want the necromantic route; capture the current building art and effects before committing to a tier list.

Accuracy note: This page intentionally separates official House identities from in-game numbers. Do not treat an un-captured cost, bonus, or unlock condition as verified.

Verification & sources

Checked against Exark 1.03 · Last updated 8/28/2026

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